Search found 495 matches

by Feone
Mon Nov 27, 2017 1:44 pm
Forum: General Discussion
Topic: November Patch discussion
Replies: 58
Views: 2903

Re: November Patch discussion

The current system is exponential so 5x5 myths for a +2 and so on. (5^10 = 10 millions myth for a +10). Repulsive is a pretty great description. - Cloudcade HQ - Hey guys one of the most common complaints we're getting is that mythics are ridiculously time consuming and difficult to get. Oh, I know...
by Feone
Mon Nov 27, 2017 1:33 pm
Forum: General Discussion
Topic: November Patch discussion
Replies: 58
Views: 2903

Re: November Patch discussion

Fusion slots could be somewhat useful, doesn't seem like Cloudcade thought the implementation through/finished it completely though. Other than that some small fixes and another exponentially more costly & time consuming function for fusing. Not quite sure what all the "getting ducks in a r...
by Feone
Wed Oct 04, 2017 11:45 pm
Forum: Bugs & Issues
Topic: Inconsistent depiction of Crown Jewel Effects in Resource Buildings
Replies: 15
Views: 400

Re: Inconsistent depiction of Crown Jewel Effects in Resource Buildings

It's documented for sure and something our Team needs to take a solid look into. I don't have any ETA over this. It would be nice if the buildings got a stats page just displaying their rates. IE: Base: x/hour. Boost: x/hour. Jewels: +10% with the number on their main page displaying just how many ...
by Feone
Sat Sep 23, 2017 11:28 pm
Forum: Bugs & Issues
Topic: Speed runner display bug
Replies: 6
Views: 311

Re: Speed runner display bug

I assume the bug he's referring to is from putting 2 speed runner items on the same leader... when looking at the hero selection screen the quest button only reflects one speedrunner, but for the actual quest the skill stacks and the timer is reduced correctly. So either way one of the two numbers ...
by Feone
Sat Sep 23, 2017 11:27 pm
Forum: General Discussion
Topic: Official Community Update from Darkis
Replies: 149
Views: 11672

Re: Community Update from Darkis

I disagree with this, in order for anything to be gained substantial there *must* be a chance for loss. A good way to handle this is the way korean RNG games handle it, where you end up risking something like a mythical for a 2-5% chance of an insanely powerful item. Only the risk takers get a chan...
by Feone
Sat Sep 23, 2017 11:43 am
Forum: Bugs & Issues
Topic: Speed runner display bug
Replies: 6
Views: 311

Re: Speed runner display bug

Could we actually get some official confirmation that this is a bug? Given the recent ad thing.

cc_Darkis wrote:Paging Darkis via notification :mrgreen:
by Feone
Sat Sep 23, 2017 8:08 am
Forum: General Discussion
Topic: Official Community Update from Darkis
Replies: 149
Views: 11672

Re: Community Update from Darkis

Improvements to the social features, gear sets (also prebuilt teams?) would be awesome. Devil is in the details there but overal this stuff sounds nice. In general new mechanics and features could be really nice, would like to know more about the details of these various systems. Out of all these th...
by Feone
Fri Sep 22, 2017 11:16 pm
Forum: General Discussion
Topic: Accounts under review...
Replies: 81
Views: 3051

Re: Accounts under review...

Are people who get banned removed from their cities?
by Feone
Fri Sep 22, 2017 11:06 pm
Forum: General Discussion
Topic: September update?
Replies: 69
Views: 5119

Re: September update?

It does look like his schedule was thrown a bit out of qwack.
by Feone
Fri Sep 22, 2017 7:18 am
Forum: Help & Questions
Topic: City Chat online counter
Replies: 1
Views: 76

City Chat online counter

The online counter appears to be broken, only incrementing when people log in.

Currently it's claiming there are 38 people online in my city, starting at none when I logged in.

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