Arcan wrote:With these 3 as your base, you have to decide which of the 2 remaining skills you want - Textile working or Tinkering. I would strongly recommend Textile working while your options are limited, as tinkering is only ever used in 3 item lines - guns, bows (crossbows) and projectiles (bombs). Textile working is used in 11 lines (one of these, projectiles, only have 1 blueprint using it).
Both the Seamstress and Artisan have textile working. It should make little difference which one of these 2 you choose, assuming you aim for balanced skills.
if everybody do what you said, isn't Tinkering going to be the best skill to win gold on the market ?
your answer was from april 2016, is it still ok or is it outdates with the patch and all ?
My 4 workers are : Master; Scultor; Wizzard ;; Luthier.
I really don't know what to do next.
I'm actually at 0 gold but I don't know what next worker to take, If i remove textile (luthier) it look like I will lost 90% of my knowledge items but Artisans and Streamless would only be usefull to add textile to my build (both the 2 other skill re already here with others worker) so i don't know what to do. It look a bit waste to take a tier3 worker only for 1 skill but they win so much point when they level up.
For 4x T3 workers, Master, Wizard, Artisan, Seamstress is probably still the best option
letting you craft all but bows, projectiles and guns.
Demky wrote:For 4x T3 workers, Master, Wizard, Artisan, Seamstress is probably still the best option
With those 4 worker, nobody can woodworking ??? isn't it a very important skill ?letting you craft all but bows, projectiles and guns.
Shields, music, staff, hammers need woodworking
the only t3 with wood is Scultor
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