Token#80457 wrote:I am in a city with 4-5 active players ranging from 20-28. We have room for at least 8 more players, and a couple we have are low level inactive.
I find that I can pretty much afford to invest in city, and I'm sort of holding at level 22 myself, so I'm reluctant to move to a bigger city.
Should I go solo til level 30 to reduce my investments costs?
What happens if I go solo and some of my city investments are locked because I don't have level reqs met for those buildings?
Solo mostly helps with speeding through furniture upgrades by boosting the town hall, at level 22 you are probably beyond most other solo advantages.
Based on what you wrote, I'd advise against going solo for more than a few days (unless you have lots of gold stockpiled that would be: flip keys for gold, use gold to town hall boost through a few dozen furniture upgrades, return to a non-solo city) .
Assuming you are responsible for about 20% of the city investments, moving solo would drop most buildings by a few levels probably (investments per level is exponential, so luckily it won't be a 80% drop
If any of your hired workers' buildings don't have the correct level, you keep the worker, but if you fire him/her, he/she would be re-locked (they will keep their level if re-locked). 1 or more workers likely will also be level locked from gaining exp.
If any of your hired heroes' buildings don't have the correct level, the hero will be re-locked. (they will keep their level and gear if re-locked). 1 or more heroes likely will also be level locked from gaining exp.
And of course resource regen will be slower, 1 or more tier 2 or 3 resources could be re-locked and you might lose access to 1 or more quest locations.
as of 2016-09-11: Player level: 44, City: Eolythes, Blueprints: 517, Mastered: 419, Crafted: 78.61K
(except for tier 1 and some tier 2 artifacts mostly running my shop/gearing self sufficient)