I couldn't help finally making an account just to reply to these changes! Lots of excitement on my end!
•Modifications to Trade/Premium Trade Slots Benefits (might be a nerf)
-I hate to see people feeling cheated because they paid for something, then later had that product changed. Imagine buying a new car and then a year later the manufacturer goes "By the way we are retuning your engine to have 100 less horsepower." At the absolute least, players who have purchased those slots should have some form of reimbursement, or even a refund of gems (losing the slots, but having the option to rebuy them if they still see them as necessity)
•Add Tooltip on Load to Prompt Players to Quick Collect by Swiping Down on the Right Resource Icons
-When I first found out I could do this, it changed the game for me as silly as that sounds. I stumbled upon it by accident. It will be nice for people to have this piece of info right off the bat.
•Show in city game log the player(s) name(s) who donated to you in order for them to get recognition and to bolster camaraderie!
-Assuming this is referring to city requests, I can't possibly condone this enough. Those who are generous deserve to be recognized for it. Not just for their own sake, but for those who receive the donations, so they can properly thank the right person/people.
•Add a “!” to the city chat tab whenever a donation is made
-In context I assume this is also referring to city requests. I am kind of on the fence about this one. There can already be overwhelming amounts of info in city chat to begin with. Perhaps consider making a separate tab labeled "City Donations" that they can be organized into.
•(Player stat screen) Remove/Change “Votes” to “Raid Contributions” and display total # of raid items contributed
Seeing "Votes: ?" on every profile is really useless. Even seeing the number of votes someone has within their city would be useless. I do hope though that we will still have access within our own cities (possibly in the new city management update) to see how many votes an individual has
•(Player stat screen) Remove/Change “Last Active” to “Arena Honor” and display current season arena honor
No, No, a thousand times NO. DO NOT get rid of this information. As a Mayor there is no single more important piece of information to have. Knowing when and how often my citizens are active is INSANELY important. For everyone else, particularly in world chat, this is still a really useful piece of info. It's nice to know if the person you are talking to is still online (On that note, it would also be nice to have some indication as to whether or not they are still in the same chat room as you)
•More content to chests
-If I were to take a random stab in the dark, this might mean runes/enchanting supplies that will be coming with future patches? Or maybe more chest blueprints for lower level chests based off of the reception of the new higher level blueprints? Either way keeping lower level chests relevant would be really nice in my opinion. Right now with zero thought I give my leather chests to anyone who requests them in city, and automatically sell my leather/wood keys for gems. I'd ditch the wood chests too but they are essentially worthless so they are just slowly accumulating.
•New Achievements: April
-New achievements are great. It would be cool to have some different achievement rewards too. Possibly add cosmetics or pets to the end rewards. Also it would be nice for the new achievements to be retroactive. If there is an achievement to send 200 parties to the sewers, at level 53 I shouldn't have to send 200 new parties to the sewers. Then again with the possibility of new/changed boss encounters, maybe I would really WANT to send 200 parties to the sewers
•More Cosmetic Customization: May
- I would love to see more non-gem based cosmetics. I like cosmetics but even at level 53, I still find myself needing to allocate my gems to specific places. There will almost always be an efficient character growth-based place to spend them. Gold is important for that too, but much easier to come by. Or possibly give us ways to earn cosmetic
•City Management Upgrades: May
-As a mayor I can't even begin to express how excited I am about this. Look at this guy
and then multiply that by ~ 3.0 x 10^8
-Things I would like to see here. City applications, Elected officers or officials. Ability to set up city information (not just a twitter sized mayor message, but full details of the city including raid requirements, donation requirements, a general timezone [or international], any other relevant info. ex. my city uses discord)
•Hero Rest Time Modifications: April
-I assume these are balancing changes that you'll be making, rather than something players can do to affect these numbers (i.e. a new building). If I am correct my only piece of input is please don't increase these. The rest times going up would mean nothing to 100% energetic teams and only penalize those who don't run 100% energetic. The rest times going down would devalue energetic gear, but that's much better than penalizing those without it.
•Fusion Time Modifications: April
-I assume these are balancing changes that you'll be making, rather than something players can do to affect these numbers (i.e. new buildings). If I am correct my only piece of input is please don't increase these. Cauldron space is an insanely important resource for the end game. It's already a mental battle trying to decide what to cook and when to cook it. Making times longer would just be frustrating.
•Better Social Sharing/Screenshots
this doesn't make a huge difference in my life. I have a discord set up for my city and we have several channels dedicated to different things ranging from screenshots all the way to pictures of our pets. I do think it would be good to implement though, for those who don't use anything outside of the game for communication.
Right now bosses have a great purpose but I would love to be able to re-challenge them occasionally for the bonus loot again. I would also love to see new early and mid level quests with bosses. If you don't want to flood the game with new types of quest materials, you could make combinations. ex. The Frozen Lake. Boss: Frost Hydra. Drops: Dragon Scales AND Frozen Cores.
•Server Wide World Competitions/Bonus Events (City vs City)
Let the games begin! Competition is great for any game and is a huge motivator. My only fear is that the top cities will essentially destroy and always take the best rewards. I'm not saying that isn't acceptable. They put in the time to earn that right, but it's a fear none the less.
•New Blueprints/Set Items
-New blueprints are always good when they have special effects. New blueprints without, however, are fun in the early game but become pointless when you start to look at gear with skills.
-I really hope you mean set items in the way MMOs have set items. It would be nice if they could be equipped across multiple people as long as they are in the same party to confer the set bonus though, rather than all on one character.
•More Cosmetic/Customization Items + Better Shop
This is the definition of vague, not to mention better is in the eye of the beholder... or something like that..
•Furniture/Building Level Increase
I don't know when this is coming but I am already saving up for it. Just for the love of god don't add more raid levels without giving us more city members to help complete them again. Speaking of which, It may not be the norm, but my city is actually... over capacity... We have a full city with two players waiting for spots to open so they can join. I'd personally love an extra 3-5 slots to fill!
This sounds great. It doesn't matter what you do with it. I can't see a way for this to be bad.
•More Special Orders/Bulk Order + Improvements
This is another great idea. Also a weekly or at worst monthly bulk order would be great. Another Idea I have is maybe a city-wide bulk order where everyone gets an equal reward (potentially have a minimum required participation to prevent freeloaders, and a way for lower levels to participate. Ex. "Deliver me 500 points worth of Staves" all staves count, but higher level staves count for more. It would still add points for our level 10 member to throw in some druid staves, but it would be more beneficial for our level 50+ to throw in their best rather than rapidly crafting low level items to donate.
•Harder Dungeon Bosses/Time Limited Dungeons
Hopefully this isn't treated as an exclusively end game bit of content. it could be really fun for all levels!
PVP gear would be a cool addition here. Items with abilities that work in pvp but not PVE. The only problem with that is that they could easily be drastically overpowered and become necessary to participate. Other good tweaks would be adding more ability options that could be unlocked either through the old method of personal quests, or through new methods.
•UI/UX Improvements (Ease of Use/Convenience Features)
•Raid MVP Rewards
These would have to scale in some way to prevent a low level character from walking away with for example 500 gems a week by sending one team out in a dead city, and also to prevent a level 55 from feeling like the reward they got for their hard work wasn't worth the effort involved. It might also be nice to have some sort of cooldown to prevent one person from taking the reward every single week. Tiers of rewards could help alleviate this too, rather than just the number 1 player taking all.
•Special City Boss Raids
This is a feature that every game should have in some form. It's a traditional aspect of multiplayer RPG type games and it earned that status for a reason.
This would be fantastic. Also a "join (friendsname's) chat channel" option please and thanks.
•Fusion Pot Enhancement (Breaking Down Items)
This could combo very well with enchanting/runes system
Yes please! I will gladly take this in any form at all!
This is a great idea as a way to help lower levels become "relevant" faster, and also to help higher levels push themselves to the limits. Great idea!
Overall I am really excited about this entire announcement. I can't wait to see exactly where each of these ideas ends up at implementation and can hardly wait to play with them! Keep up the good work Cloudcade. You are doing a great job managing this game. As a player I don't think I could ask for more....
wait... yes I could... I will literally pay for an option to turn off the exceptional craft splash screen that shows up with literally every single craft. It's almost enough incentive to take every single point out of mastery just so I don't have to see it anymore...