yingying wrote:Angryplayer wrote:In the game there is no competition between the players. Very boring. Therefore, people leave. So your playerbase is farmers. They will play for free (almost) and mastering blueprints. They will also be boring, but they are farmers, they are ready for it. They will resist change. Active people left (many) this game, so you can not get the right feedback.
Sir, I have to disagree here. Right now in Canadian app store top grossing chart, there are 3 farming games in top 50 list. If you count match-3 games (also non-competitive), it's even more. One of the most profitable game franchise in game history is The Sims, a sandbox "dollhouse" game (which I spent thousands of dollars on). So games with no competition can make money if done right. Our whole city is composed by farmers (all active, many played for over a year), and we do spend money on this game. Our major buys all packages up to date, because he is a completest (lots of farmers are also collectors). I spend about $200 so far on gem fountains and a few packs I like. Not much, but still far from playing free. Actually farmers adapt to changes better and are generally more loyal to a game. Competitive players jump ship quickly. Once they "beat" a game, or find the game too hard to beat, they quit. There are thousands of good PVP games out there to choose from anyway. There aren't many none competitive games available, so as long as CC makes it decent enough, farmers stay. CC can spend as much effort as they like to make the PVP interesting, farmers don't care. But by the core nature of the game (crafting and shop management), I don't think CC can make it more interesting than all those games focusing solely on PVP. And if they turn the game to be all about competition (i.e., you cant get anything decent unless you do well in PVP or city v city), then they drive farmers away too. I don't think that's a good idea
No one said Shop Heroes needs to be solely about PvP. However adding and strengthening PvP elements will help the game because it gives longevity to competitive players. PvP needs improvement. As it stands it was added in May of 2016 and it has not changed since. It is simply RPS where your opponent goes first. Adding PvP skills to items would do a lot to give more control to the player in how they control their PvP strategy. As well as hide their strategy easier from attackers. This will not hinder the "farmers". What we've seen here is a lack of support for PvP even though they added a barebones model of it last year. Even Tadaaah admitted that PvP was getting shafted and needed more work.