akerson wrote:#2 There's inherently a ton of useless characters because of the tiered heroes list. 2/3's of the heroes, due to level restrictions and breakchance, can't even be viable.
Whatever the game, there will always be a "meta" of best fit options and leaving a large percentage of heroes etc. in the dust...
What they SHOULD have done, which would have been so much more interesting and largely more appealing, was do a PVE weekly/bi-weekly tower grind where they made so many floors you had to get through and you get rewards if you do. The "monsters" then could have more interesting abilities, treat power like a hitpoint pool, and allow a lot more interesting interactions. What if you had oneia healing people, kuro disabling attacks on others, edward jumping in to save his teammates, etc etc. paradise, you could do easy/medium/hard versions where everyone gets to play, and certain items have additional effects for that weekly rotation, just to add some variety to a stale market.
I think endless tower was on the roadmap? (if that's still in effect...)
Hmm, power as hitpoints _and_ there are healer heroes? I guess meta for that would be at least 2 of those in the party... (in another game my party of 6 (2 lines) has a selfheal-tank in the front line and a line-heal hero in both front and back line for the endless/survival modes; as long as I have enough damage left to kill the oponents before "timeout" (30 rounds of battle in that case), that's the optimal setup)
And of course within weeks of such a tower mode being added, the spreadsheet will have a sheet with hero abilities vs monster/whatever_you_run_into_in_the_tower abilities completely solved.