Feone wrote:Reducing difficulty is not by definition a bad thing, no matter how often the "hurr durr handouts begging lazy millenials get off my lawn" refrain is repeated.
Gems have gotten significantly more difficult to get, which is easy to overlook when you were one of the earlier players who actually got a chance to get large amounts of gems easily.
Some new content/mechanic where late mid/endgame players can farm gems, especially if it involved heroes with a use for high end gear, would be a good thing imo. Let us actually finish with the chests and slots so we can use all those gems to fuse the now unlocked recipes, maybe even buy some decorations. Keep people engaged with the game, give them a good reason to stick around and actually buy those "seasonal" packs, maybe spend some money on extra gems for the impatient players.
This is quite fair. When I started playing, I used a 350k gold/gem ratio to determine whether to price something in gems or gold and gold keys could be bought for about 180 gems. Now it's somewhere closer to 4M/gem and gold keys are 215ish gems. With those numbers, it's almost 14 times more expensive to unlock gold chests than it was a bit over a year ago.
Without additional end-game content, bps are mostly just fancy medals and so it makes some sense to make them difficult to acquire. If we had additional end-game content, where they were important to progress towards that content, making them cheaper/easier to acquire would be beneficial.