Team Building 102 -- Efficient questing and raiding

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paljar
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Re: Team Building 102 -- Efficient questing and raiding

Postby paljar » Tue Jul 11, 2017 3:53 am

Yes its true that by the time the fusing of the first revive team is finished, it is likely to have gathered some more higher usefull blueprints.

But with this example I mainly wanted to point out that with the new addition of stake shooter and dragonfirepotion, the stage of building efficient teams based on the skills "healer" and a combination of poweritems to get sufficient strength and low enough death timers can be completely skipped.

You do not need any high chest blueprints at all to make a very efficient revive team, not even shockers.

This knowledge completely changes the midgame efficient teambuilding.

Ronin
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Re: Team Building 102 -- Efficient questing and raiding

Postby Ronin » Tue Jul 11, 2017 11:23 am

paljar wrote:But with this example I mainly wanted to point out that with the new addition of stake shooter and dragonfirepotion, the stage of building efficient teams based on the skills "healer" and a combination of poweritems to get sufficient strength and low enough death timers can be completely skipped.


You can build a single 90% healer +50% energetic team with enough power to run horns for around 10k gems worth of gear and exp-buy with access to only wood/leather + luna rod bps required. Before adding in the DFPs, you're looking at near 100k gems worth of bp gear as well as having access to gold bps for your proposed build.

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Shiroe
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Re: Team Building 102 -- Efficient questing and raiding

Postby Shiroe » Fri Jul 14, 2017 8:24 am

Abqu wrote:It's hard to say what's harder as a F2P, that many mythic AA gloves, or chasing Kepper Of Souls.

Probably AA gloves? Hm.

I agree. It's highly likely I'll get the remaining 6 dwarvish blueprints (Murphy's Law on blueprint order) and be able to fuse a whole bunch of legendary Keeper of Souls before I can fuse 4 more sets of mythical AA gloves.
At 100% success rate, fusing a mythical would be 5x as hard as fusing a legendary, but instead we have 62.5%. (I guess that means it's 8x as hard?)
On top of that, KoS is 4 levels lower, which might make fusion slightly faster. (though I'm not sure how many good skills are located around lvl 45 if you want to mix items to speedup, while 49 off the top of my head has AA gloves, gaia flute and DFP)

Hmm, as far as I can see, blueprint RNG has given me up to 3 accessory slot 1 Revive I options for some heroes, but zero accessory slot 2 Revive I options for any hero. -_-; :shock:
as of 2016-09-11: Player level: 44, City: Eolythes, Blueprints: 517, Mastered: 419, Crafted: 78.61K
(except for tier 1 and some tier 2 artifacts mostly running my shop/gearing self sufficient)

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aks47u
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Re: Team Building 102 -- Efficient questing and raiding

Postby aks47u » Fri Jul 14, 2017 9:34 am

Shiroe wrote:On top of that, KoS is 4 levels lower, which might make fusion slightly faster. (though I'm not sure how many good skills are located around lvl 45 if you want to mix items to speedup, while 49 off the top of my head has AA gloves, gaia flute and DFP)

For f2p players for items level 44-46 there's the KoS and the FF Kunai (Treasure Hunter II). Other than those 2 there's power boosters; various items offering Arch Wizard II, Berserker, Cone-of-cold, Riposte, Stoneskin. If you've got some packages then you've more options.

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Abqu
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Re: Team Building 102 -- Efficient questing and raiding

Postby Abqu » Fri Aug 11, 2017 2:45 pm

Here's my bloop style build, to try to set a raid record:

Image

(color coding isn't anything meaningful)

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Abqu
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Re: Team Building 102 -- Efficient questing and raiding

Postby Abqu » Fri Aug 11, 2017 6:44 pm

Image

Azbandar
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Re: Team Building 102 -- Efficient questing and raiding

Postby Azbandar » Fri Aug 11, 2017 7:04 pm

That's 25 hours worth, complete with a sleep. That was an amazing run, Abqu. Glad to have witnessed it!
Mayor of Eolythes, overseer of many spreadsheets & maker of many things...MANY things.

Shop Heroes Spreadsheet | Super Team Builder Redux
Shop Heroes Spreadsheet design by Richard | Super Team Builder original design by Akerson

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Shiroe
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Re: Team Building 102 -- Efficient questing and raiding

Postby Shiroe » Sat Aug 12, 2017 3:09 am

Abqu wrote:Image

Insane. Pushing us to Endless 54... I wonder if any city ever went past Endless 99 before this update's milestones and endless rework?
as of 2016-09-11: Player level: 44, City: Eolythes, Blueprints: 517, Mastered: 419, Crafted: 78.61K
(except for tier 1 and some tier 2 artifacts mostly running my shop/gearing self sufficient)

zarusjamer
Posts: 21
Joined: Sat Jan 23, 2016 5:06 am

Re: Team Building 102 -- Efficient questing and raiding

Postby zarusjamer » Fri Aug 25, 2017 12:42 pm

I might be late for a party, but im working on web client-side team building version:
https://zarusjamer.github.io/shopheroes/

Disclaimer: Just started to work on it and can spare few hours a month, so this is long way to go...

How to use:
Load initial data from Data tab by choosing every option and pushing Load button.
After that, reload page (gonna rework it to be applied immediate).
Not items on Item tab yet (tho they are in data).
Switch to Hero tab and setup heroes levels and items.

What it can be used for:
Calculate item and hero summary powers, no skills/synergy/cj power counted (yet)
Break chance calculator for equipped items (according to wiki pages) - it's kinda accurate, but ingame chances over 5 percents are rounded up
Hero and items skills unlocked (bad coloring scheme, gonna make it more distingiushable)

Any contibutions are welcome, since its and open GitHub project (or it is intended to be such, I'm just "new" to GitHub)
Source: https://github.com/zarusjamer/shopheroes/

P.S. You can throw at me spoiled tomatos, but I'd like not to be hit by spoiled eggs!


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