Iceknave wrote:Okay, suppose I have this situation or something similar.
Assume I don't have any of these items in inventory (ie, I would need to craft everything from scratch).
Oiled Leather (level 28), want it to be Legendary (need 5 or 6)
Shielding Ward (level 27), want it to be Legendary (need 1 or 2)
Infantry Helmet (level 27) want it to be Mythical (need 1)
Shockers (level 32), want it to be Legendary (need 2 to 3)
Evil Seal (Level 26), want it to be Legendary (need 1 or 2)
What would be a good way to fuse the level of items that I want relying on mostly crafting to generate the pieces of gear?
Also, I have a lot of crap in my inventory that I don't use (a heavy mix of flawless and epic stuff, with some lower quality stuff at all sorts of different levels). What's a good rule of thumb to consider whether or not to dump something into a CF fusion vs dumping it on the tradehouse for however long it takes to sell?
Aygual wrote:1)in step 1, what are A and B ? How can I find/calc them ?
Aygual wrote:2)i do not fully understand NQL. You wrote "For the output item's quality, it looks for the closest quality of ingredient (going downwards only) and uses that ingredient's level.". What do you mean here ?
Aygual wrote:3)And lastly, how to find the item levels i should use ? You took the example of Ada Helms and goddess tear, but is that random or is there an optimisation i can find ? I mean, why not 2 common ada Helms and then let's say epic seeking kunai ?
Aygual wrote:4) you say "Use higher level higher quality inputs that are easy to craft to make legendaries out of lower level harder to craft items." And then in your example the highest quality item is goddess tear, which is obviously easier to craft, but is lower level...
Aygual wrote:Thanks a lot for your answer !!!
What I meant about A and B is, are they always the same ?
You wrote "for a knife that's A & B are just constants" but if that's NOT a knife, does it change anything ?
Again 1000x thanks for your answer !!!
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