Abqu wrote:It seems disjoined to me to craft an item repeatedly to get points, then to turn around to spend points, just craft that item better, if that makes sense?
If there was another way to earn these points thru crafting, without sacrificing the thing you're wanting to upgrade, I think that would be a better overall system.
Abqu wrote:Maybe there could be a different, random set of items each day (sub L25, above L25, chest) that everyone can craft/grind/earn and upgrade with.
aks47u wrote:To build on the suggested amendment a bit. Perhaps you could "sacrifice" a good or a great down to a common for points (and CF fusion).
Or say, I need good as a precraft, and only good. Sacrifice all greats to be goods for points. No quality wasted that way.
thepiratesheep wrote:Personally, I was thinking of this as more of a binary choice, and distancing it from the fun that is cauldron manipulation. Easier to implement, harder to abuse
Retep wrote:While I do kind of like the idea (I'm all for adding new goals to the game), I would personally prefer something in the opposite direction. I think people generally craft the same like 1-3 different items over and over again; personally I just crafted my first gun and projectile (out of boredom) a couple weeks ago, and I'm almost level 60 with over 300G networth!
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