Looking for lot's of Ideas and Feedback!

Share your ideas on how to improve Shop Heroes.
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Poison Lotus
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Posts: 221
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Re: Looking for lot's of Ideas and Feedback!

Postby Poison Lotus » Sun May 21, 2017 7:32 pm

Azbandar wrote:Here's my long-standing list (some are repeats of previous requests). It's a long read, and some of it is just implementation options/detail.

Game Enhancements

  • In-game clock
    • All forum and event announcements should be listed based on the in-game clock.
    • Clock to include a date and time.
      • Example: Raids start at 00:00 ARG Time on April 28 (ARG - Argonian Time)
        The in game clock will show the date either under the time or once hovered over.
  • Ability to turn off exceptional craft pop up for certain qualities.
    • Each quality should have its own on/off switch.
    • If possible level options would be nice too
      • Levels 1-10 turn off all
      • Level 11-20 turn off all but Legendary
      • Level 21-30 turn off all but Epic & Legendary
      • Level 31-40 turn off all but Flawless, Epic & Legendary
      • etc.
  • Set teams. Do team load when "x" is selected as leader. Ability to set up to 9 pre-setup teams. This option can have a long press to over ride (just like upgraded crafting slots). Load out will always put same team members in same slots.
      Example:
    • Normal party:
      Alicia set as Leader, Slot 2 loads Francesca, Slot 3 loads Azula, Slot 4 loads Odette, Slot 5 loads Irene, Slot 6 loads Oneira.
    • If Francesca is dead:
      Alicia set as Leader, Slot 2 remains empty, Slot 3 loads Azula, Slot 4 loads Odette, Slot 5 loads Irene, Slot 6 loads Oneira.
    • If Alicia is dead:
      Pre-set team is greyed out.
  • Sort inventory options! Includes inventory and fusion pot.
    • Quantity (currently in game)
    • Quality (like the trade house has would be acceptable)
    • Level (like the trade house has would be acceptable)
  • Remove all good/great bonuses from equipment and make it based on number crafted. In the end, this makes upgraded crafting slots worth purchasing for mid/end gamers.
    • Example: Knife is minimum Great quality when mastered, change this to Common.
    • Set all items to:
      • Craft 2500 - minimum quality is Good
      • Craft 5000 - minimum quality is Great
      • Craft 10000 - minimum quality is Flawless
      • Cap it at Flawless
        • Wisdom Ocarinas need 2 Great Nordic Lutes. Once 5000 Nordic Lutes have been crafted, Wisdom Ocarinas can now be crafted in upgraded crafting slots without the need to physically make the precraft.
  • Give skills tiers based on quality. No skill should have more than a range of 3 tier levels. Keep all current lower level gear as is. This should only affect skills that currently require Legendary or Mythic.
      Examples:
    • Necro Staff: Revive III at Mythical, Revive II at Legendary, Revive I at Epic.
    • Mystic Vest: Magic Find at Mythical, Treasure Hunter II at Legendary, Treasure Hunter I at Epic
    • Holy Tunic: Aura of Protection at Mythic, Protector II at Legendary, Protector I at Epic (replace all Protector III & existing Aura of Protection with Aura of Protection (10%))
    • Hallowed Casket: Energetic III at Mythic, Energetic II at Legendary, Energetic I at Epic
    • Santa's List: Detect Secrets at Mythic, Scavenger II at Legendary, Scavenger I at Epic
    • Jorou's Crown: Protector II at Legendary, Protector I at Epic
    • Moon Walkers: Energetic I at Flawless
  • Option to turn off guild messaging and/or fulfillment announcements on screen. Especially useful with announcements when someone fulfills 25 artifact requests at once or for those that stream to not have city chat broadcast to all of their viewers.
  • Static and changing MotD. It would be nice to have a spot in game to post a city's basic rules while still having a message board that could be changed to reflect current events.
  • Improved chat!
    • Ability to whisper
    • Ability to mute (we all know we get unwanted whispers)
    • Ability to switch World Chats without logging in and out half a dozen times
    • Additional chat tabs (goes with next point)
    • Additional specific channels (this may replace World Chat in its current form)
      • World Chat
      • Trade Chat
      • Recruitment Chat
      • New Player Chat (must remain here until level 20)
  • City Promotions
    • Deputy Mayor
      Ability to change the MotD, move Mayor's Choice and to remove all but the Mayor from the City
    • Chairperson
      Ability to change the MotD
    • Member
      Everyone else

Game Upgrades

  • With the increase in raid artifacts required to finish a raid, we really need a tier 4 option.
    • Tier 4: Same power needed as Tainted Grove (Gaia Shards). Individuals bring back 11-15.
  • Increase furniture levels to reflect the upgraded city building levels.
    Basic format for all building upgrades: Time to upgrade, Cost in coins / Cost in gems (either or, not both), Upgrade details
    • Workstations
      • Level 16
        7 Days, 225 million/1250 gems, 1250 Skill Cap
      • Level 17
        9 Days, 250 million/1500 gems, 1500 Skill Cap
      • Level 18
        11 Days, 275 million/1750 gems, 1750 Skill Cap
      • Level 19
        13 Days, 300 million/2000 gems, 2000 Skill Cap
      • Level 20
        15 Days, 500 million/2500 gems, 2500 Skill Cap
    • Counter
      • Level 16
        7 Days, 600 million/1250 gems, 225 Hearts
      • Level 17
        9 Days, 700 million/1500 gems, 250 Hearts
      • Level 18
        11 Days, 800 million/1750 gems, 275 Hearts
      • Level 19
        13 Days, 900 million/2000 gems, 300 Hearts
      • Level 20
        15 Days, 1.25 billion/2500 gems, 350 Hearts
    • Racks (excluding Rack of All Trades)
      • Level 16
        7 Days, 150 million/1000 gems, 110 Hearts
      • Level 17
        9 Days, 200 million/1250 gems, 120 Hearts
      • Level 18
        11 Days, 250 million/1500 gems, 130 Hearts
      • Level 19
        13 Days, 300 million/1750 gems, 140 Hearts
      • Level 20
        15 Days, 500 million/2250 gems, 175 Hearts
    • Storage
      • Level 16
        7 Days, 150 million/1000 gems, 90 Storage
      • Level 17
        9 Days, 200 million/1250 gems, 100 Storage
      • Level 18
        11 Days, 250 million/1500 gems, 110 Storage
      • Level 19
        13 Days, 300 million/1750 gems, 125 Storage
      • Level 20
        15 Days, 500 million/2250 gems, 150 Storage
    • Resource Bins
      • Tier 1 (Iron, Wood, Leather, Herbs)
        • Level 16
          7 Days, 25 million/1000 gems, 275 refill cap/550 Storage Cap
        • Level 17
          9 Days, 35 million/1250 gems, 300 refill cap/600 Storage Cap
        • Level 18
          11 Days, 45 million/1500 gems, 325 refill cap/650 Storage Cap
        • Level 19
          13 Days, 60 million/1750 gems, 350 refill cap/700 Storage Cap
        • Level 20
          15 Days, 100 million/2250 gems, 400 refill cap/800 Storage Cap
      • Tier 2 (Steel, Hardwood, Fabric, Oil)
        • Level 16
          7 Days, 200 million/1000 gems, 165 refill cap/330 Storage Cap
        • Level 17
          9 Days, 300 million/1250 gems, 180 refill cap/360 Storage Cap
        • Level 18
          11 Days, 400 million/1500 gems, 195 refill cap/390 Storage Cap
        • Level 19
          13 Days, 500 million/1750 gems, 210 refill cap/420 Storage Cap
        • Level 20
          15 Days, 750 million/2250 gems, 240 refill cap/480 Storage Cap
      • Tier 3 (Mana, Jewels)
        • Level 16
          7 Days, 500 million/1250 gems, 50 refill cap/120 Storage Cap
        • Level 17
          9 Days, 600 million/1500 gems, 60 refill cap/140 Storage Cap
        • Level 18
          11 Days, 700 million/1750 gems, 70 refill cap/160 Storage Cap
        • Level 19
          13 Days, 800 million/2000 gems, 80 refill cap/180 Storage Cap
        • Level 20
          15 Days, 1.25 billion/2500 gems, 100 refill cap/200 Storage Cap
    • Fusion Pot (option 1)
      • Level 16
        7 Days, 1 billion/1500 gems
      • Level 17
        9 Days, 1.5 billion/2000 gems
      • Level 18
        11 Days, 2 billion/2500 gems
      • Level 19
        13 Days, 3 billion/3000 gems
      • Level 20
        15 Days, 5 billion/4000 gems, option to unlock 5th Fusion Slot for 7500 gems
    • Fusion Pot (option 2)
      • Level 16
        7 Days, 1 billion/1500 gems, 1% faster fusion, 1% success rate
      • Level 17
        9 Days, 1.5 billion/2000 gems, 1% faster fusion (2% total), 1% success rate (2% total)
      • Level 18
        11 Days, 2 billion/2500 gems, 1% faster fusion (3% total), 1% success rate (3% total)
      • Level 19
        13 Days, 3 billion/3000 gems, 1% faster fusion (4% total), 1% success rate (4% total)
      • Level 20
        15 Days, 5 billion/4000 gems, 1% faster fusion (5% total), 1% success rate (5% total)
      If equipment levels increase in the future, these higher levels can be accommodated by either fusion pot option.
  • Shop size increase is only needed if the furniture increases in size. I would like to see this NOT happen.


Very well thoughts with awesome ideas :) Plus 1 please ;)

inVoh
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Posts: 248
Joined: Tue Jan 12, 2016 4:44 pm

Re: Looking for lot's of Ideas and Feedback!

Postby inVoh » Wed May 24, 2017 1:52 pm

Can this show the level of the item?
Image

As shown in this image here? There is plenty of blank space to the right of the item name!
Image

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cc_Darkis
Cloudcade Staff
Posts: 351
Joined: Mon Mar 20, 2017 1:50 pm

Re: Looking for lot's of Ideas and Feedback!

Postby cc_Darkis » Wed May 24, 2017 4:59 pm

Wanted to let folks know that this and the other various threads, have been a tremendous help in seeing just what folks really want improved game wide, those terrible pain points they encounter all the time while playing and the little extra things that can go the distance.

Our Team is very excited to see all this (just take my word for it bloops :lol: ) and they get to enjoy it even more so when I roll it up in a nice presentation that can't be dismissed! :twisted:

So Please Keep the feedback coming and I'll be posting up more threads for more targeted/specific feedback as we drive into the start of the summer.

In the mean time, I'll be starting a running list that will be shared/updated that let's you guys know what we can and can not do with legit reasons.

That way we have more transparency across the board and you can let some ideas lay to rest finally!

Thanks again everyone! 8-)
"Cauldron is like a box of chocolates. You never know what you're gonna get."~river#44249 :D
"Gems of Shop Heroes are like diamonds of real life."~Prometheus :o

VeNoM0619
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Posts: 166
Joined: Wed Apr 19, 2017 2:07 am

Re: Looking for lot's of Ideas and Feedback!

Postby VeNoM0619 » Wed May 24, 2017 11:29 pm

Going to throw out another idea:
A way to mark your items with a flag/enum: marking all items with a specific quality as "Fuse", or "Trade House (gold/gems)" or "Sell" or "Impatient", "Hero Gear", "Precraft", "Always Discard", "Giveaway", etc.

So many times I find myself writing notes down on what I'm going to do with what items, because I forget... "Why do I have this lvl 35 epic again?" or sometimes I go to my fusion cauldron, after having planned what I will do in 2-3 hours when its done, and forget what I was going to do.

Earlier gameplay I would forget to equip gear, because the quest took so long, and I was constantly finding gear. But Giving us a way to organize our inventory not with just filters, but also notes (and allowing us to filter on those notes as well). Give those notes an icon, when we see the item every time (like when a hero requests it.. we can say.. no... I plan on "Fusing" this)

=
Partial addition to this idea too, would be a "watch list" for auctions, where I know I'm going to be looking for specific items on the trade house, just give it to me in 1 menu, sort of like "favorite" crafting.

EDIT: added more categories as I thought about them, as there should be one for about every possible decision you might make, so we arent storing string notes
Last edited by VeNoM0619 on Thu May 25, 2017 2:56 am, edited 4 times in total.

Budd
Posts: 38
Joined: Thu Nov 03, 2016 8:07 pm

Re: Looking for lot's of Ideas and Feedback!

Postby Budd » Wed Jun 07, 2017 11:24 am

These ideas may have been previously expressed. I didn't read over all the comments, so I apologize in advance if it is repeating other ideas.

Having a chance to craft mythical items would be quite useful.

Using a building to help boost the speed of fusion.

A chat system with separate chats that you can choose, but limiting the amount in one chat so it won't lag a server.

Either a city wide and/or an option in the Trade House where you can trade out BP fragments.

A city wide option to share gems.

Moderators for chat.

A option to /whisper (visible to moderators) within world chat and city chat.

An option to /ignore other players.

I also would request the option to put the minimum cost of an item to be back at 1 gold. I thought that was useful and I never had to trash the items prior.

litari
Posts: 45
Joined: Tue Aug 16, 2016 1:44 am

Re: Looking for lot's of Ideas and Feedback!

Postby litari » Thu Jun 08, 2017 10:03 am

Not sure if this has been requested before, but trade history for items would be nice. Its hard trying to guesstimate the ACTUAL price an item will sell for if there are no requests up and no or few offers. like if I have some random legendary I got from a chest, Id like to be able to see like "last 10 sold on TH" and/or a price graph showing how fluctuating it is.

k thx ♡
In-game: litari#54358, First knife crafted: 22/03/16, City: Eolythes, Level: 56, NW: 194.7G, Items unlocked: 563, Packs owned: 2 (sig updated: 08/06/17)

Trisk
Posts: 7
Joined: Tue Dec 06, 2016 6:22 pm

Re: Looking for lot's of Ideas and Feedback!

Postby Trisk » Thu Jun 22, 2017 9:26 pm

Ability to type in desired number of points when resetting worker skills. We have ability to type numbers for price and quantity in tradehouse, why not in workers? There is no reason to require us to click hundreds of times on (+) when we want to change around worker skills.

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Abqu
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Joined: Thu Jan 14, 2016 6:39 pm

Re: Looking for lot's of Ideas and Feedback!

Postby Abqu » Thu Jun 22, 2017 10:16 pm

Did you know that if you're in mobile, you can hold down two (+) buttons at once? It's double the efficiency! But wait, if you have more than two fingers, you can push more than two buttons!

#uselessabqufacts

VeNoM0619
"Great" Mastery Member
Posts: 166
Joined: Wed Apr 19, 2017 2:07 am

Re: Looking for lot's of Ideas and Feedback!

Postby VeNoM0619 » Sun Jul 02, 2017 11:32 pm

VeNoM0619 wrote:Going to throw out another idea:
A way to mark your items with a flag/enum: marking all items with a specific quality as "Fuse", or "Trade House (gold/gems)" or "Sell" or "Impatient", "Hero Gear", "Precraft", "Always Discard", "Giveaway", etc.

So many times I find myself writing notes down on what I'm going to do with what items, because I forget... "Why do I have this lvl 35 epic again?" or sometimes I go to my fusion cauldron, after having planned what I will do in 2-3 hours when its done, and forget what I was going to do.

Earlier gameplay I would forget to equip gear, because the quest took so long, and I was constantly finding gear. But Giving us a way to organize our inventory not with just filters, but also notes (and allowing us to filter on those notes as well). Give those notes an icon, when we see the item every time (like when a hero requests it.. we can say.. no... I plan on "Fusing" this)

=
Partial addition to this idea too, would be a "watch list" for auctions, where I know I'm going to be looking for specific items on the trade house, just give it to me in 1 menu, sort of like "favorite" crafting.

EDIT: added more categories as I thought about them, as there should be one for about every possible decision you might make, so we arent storing string notes




Going to add more to this idea, found some free time, and really really want this idea, as I often keep finding myself having to write down what I plan on doing with my epic/legendaries.

Since I was told that having an image helps sell the idea, here are the icons/functions for each setting. There might also need to be more icons that don't do anything, but just give extra "custom" categories I couldn't think of:
Image




So following this, I could then set this item reminder that I will be fusing or using this item as a fuse component like so (note the icon at bottom right):
Image
No more note taking on what I will do with it, but then also allow me to filter my item list looking for that icon, then when a customer requests it (like when impatient requests still happen for commons). You simply display that icon somewhere on the request page as a reminder.

What scenarios does this provide me?
If I'm looking to delete items from inventory, I can find all trash
If I have a free space on tradehouse to sell, I can find all items I wanted to sell.
If I want to fuse, I can find those immediately.
If I'm just genuinely confused why I still have this item. I am reminded that I am using for heroes (when they return from a quest, or just for skill swapping later) Or maybe I was going to give it to a citymate or a raffle giveaway, etc.
If I'm about to trash something, I am reminded I was saving it as a precraft for an item I will do later.

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Lionstar
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Posts: 219
Joined: Wed Feb 03, 2016 10:53 am

Re: Looking for lot's of Ideas and Feedback!

Postby Lionstar » Wed Jul 19, 2017 10:19 pm

Azbandar wrote:Here's my long-standing list (some are repeats of previous requests). It's a long read, and some of it is just implementation options/detail.

Game Enhancements

  • In-game clock
    • All forum and event announcements should be listed based on the in-game clock.
    • Clock to include a date and time.
      • Example: Raids start at 00:00 ARG Time on April 28 (ARG - Argonian Time)
        The in game clock will show the date either under the time or once hovered over.
  • Ability to turn off exceptional craft pop up for certain qualities.
    • Each quality should have its own on/off switch.
    • If possible level options would be nice too
      • Levels 1-10 turn off all
      • Level 11-20 turn off all but Legendary
      • Level 21-30 turn off all but Epic & Legendary
      • Level 31-40 turn off all but Flawless, Epic & Legendary
      • etc.
  • Set teams. Do team load when "x" is selected as leader. Ability to set up to 9 pre-setup teams. This option can have a long press to over ride (just like upgraded crafting slots). Load out will always put same team members in same slots.
      Example:
    • Normal party:
      Alicia set as Leader, Slot 2 loads Francesca, Slot 3 loads Azula, Slot 4 loads Odette, Slot 5 loads Irene, Slot 6 loads Oneira.
    • If Francesca is dead:
      Alicia set as Leader, Slot 2 remains empty, Slot 3 loads Azula, Slot 4 loads Odette, Slot 5 loads Irene, Slot 6 loads Oneira.
    • If Alicia is dead:
      Pre-set team is greyed out.
  • Sort inventory options! Includes inventory and fusion pot.
    • Quantity (currently in game)
    • Quality (like the trade house has would be acceptable)
    • Level (like the trade house has would be acceptable)
  • Remove all good/great bonuses from equipment and make it based on number crafted. In the end, this makes upgraded crafting slots worth purchasing for mid/end gamers.
    • Example: Knife is minimum Great quality when mastered, change this to Common.
    • Set all items to:
      • Craft 2500 - minimum quality is Good
      • Craft 5000 - minimum quality is Great
      • Craft 10000 - minimum quality is Flawless
      • Cap it at Flawless
        • Wisdom Ocarinas need 2 Great Nordic Lutes. Once 5000 Nordic Lutes have been crafted, Wisdom Ocarinas can now be crafted in upgraded crafting slots without the need to physically make the precraft.
  • Give skills tiers based on quality. No skill should have more than a range of 3 tier levels. Keep all current lower level gear as is. This should only affect skills that currently require Legendary or Mythic.
      Examples:
    • Necro Staff: Revive III at Mythical, Revive II at Legendary, Revive I at Epic.
    • Mystic Vest: Magic Find at Mythical, Treasure Hunter II at Legendary, Treasure Hunter I at Epic
    • Holy Tunic: Aura of Protection at Mythic, Protector II at Legendary, Protector I at Epic (replace all Protector III & existing Aura of Protection with Aura of Protection (10%))
    • Hallowed Casket: Energetic III at Mythic, Energetic II at Legendary, Energetic I at Epic
    • Santa's List: Detect Secrets at Mythic, Scavenger II at Legendary, Scavenger I at Epic
    • Jorou's Crown: Protector II at Legendary, Protector I at Epic
    • Moon Walkers: Energetic I at Flawless
  • Option to turn off guild messaging and/or fulfillment announcements on screen. Especially useful with announcements when someone fulfills 25 artifact requests at once or for those that stream to not have city chat broadcast to all of their viewers.
  • Static and changing MotD. It would be nice to have a spot in game to post a city's basic rules while still having a message board that could be changed to reflect current events.
  • Improved chat!
    • Ability to whisper
    • Ability to mute (we all know we get unwanted whispers)
    • Ability to switch World Chats without logging in and out half a dozen times
    • Additional chat tabs (goes with next point)
    • Additional specific channels (this may replace World Chat in its current form)
      • World Chat
      • Trade Chat
      • Recruitment Chat
      • New Player Chat (must remain here until level 20)
  • City Promotions
    • Deputy Mayor
      Ability to change the MotD, move Mayor's Choice and to remove all but the Mayor from the City
    • Chairperson
      Ability to change the MotD
    • Member
      Everyone else

Game Upgrades

  • With the increase in raid artifacts required to finish a raid, we really need a tier 4 option.
    • Tier 4: Same power needed as Tainted Grove (Gaia Shards). Individuals bring back 11-15.
  • Increase furniture levels to reflect the upgraded city building levels.
    Basic format for all building upgrades: Time to upgrade, Cost in coins / Cost in gems (either or, not both), Upgrade details
    • Workstations
      • Level 16
        7 Days, 225 million/1250 gems, 1250 Skill Cap
      • Level 17
        9 Days, 250 million/1500 gems, 1500 Skill Cap
      • Level 18
        11 Days, 275 million/1750 gems, 1750 Skill Cap
      • Level 19
        13 Days, 300 million/2000 gems, 2000 Skill Cap
      • Level 20
        15 Days, 500 million/2500 gems, 2500 Skill Cap
    • Counter
      • Level 16
        7 Days, 600 million/1250 gems, 225 Hearts
      • Level 17
        9 Days, 700 million/1500 gems, 250 Hearts
      • Level 18
        11 Days, 800 million/1750 gems, 275 Hearts
      • Level 19
        13 Days, 900 million/2000 gems, 300 Hearts
      • Level 20
        15 Days, 1.25 billion/2500 gems, 350 Hearts
    • Racks (excluding Rack of All Trades)
      • Level 16
        7 Days, 150 million/1000 gems, 110 Hearts
      • Level 17
        9 Days, 200 million/1250 gems, 120 Hearts
      • Level 18
        11 Days, 250 million/1500 gems, 130 Hearts
      • Level 19
        13 Days, 300 million/1750 gems, 140 Hearts
      • Level 20
        15 Days, 500 million/2250 gems, 175 Hearts
    • Storage
      • Level 16
        7 Days, 150 million/1000 gems, 90 Storage
      • Level 17
        9 Days, 200 million/1250 gems, 100 Storage
      • Level 18
        11 Days, 250 million/1500 gems, 110 Storage
      • Level 19
        13 Days, 300 million/1750 gems, 125 Storage
      • Level 20
        15 Days, 500 million/2250 gems, 150 Storage
    • Resource Bins
      • Tier 1 (Iron, Wood, Leather, Herbs)
        • Level 16
          7 Days, 25 million/1000 gems, 275 refill cap/550 Storage Cap
        • Level 17
          9 Days, 35 million/1250 gems, 300 refill cap/600 Storage Cap
        • Level 18
          11 Days, 45 million/1500 gems, 325 refill cap/650 Storage Cap
        • Level 19
          13 Days, 60 million/1750 gems, 350 refill cap/700 Storage Cap
        • Level 20
          15 Days, 100 million/2250 gems, 400 refill cap/800 Storage Cap
      • Tier 2 (Steel, Hardwood, Fabric, Oil)
        • Level 16
          7 Days, 200 million/1000 gems, 165 refill cap/330 Storage Cap
        • Level 17
          9 Days, 300 million/1250 gems, 180 refill cap/360 Storage Cap
        • Level 18
          11 Days, 400 million/1500 gems, 195 refill cap/390 Storage Cap
        • Level 19
          13 Days, 500 million/1750 gems, 210 refill cap/420 Storage Cap
        • Level 20
          15 Days, 750 million/2250 gems, 240 refill cap/480 Storage Cap
      • Tier 3 (Mana, Jewels)
        • Level 16
          7 Days, 500 million/1250 gems, 50 refill cap/120 Storage Cap
        • Level 17
          9 Days, 600 million/1500 gems, 60 refill cap/140 Storage Cap
        • Level 18
          11 Days, 700 million/1750 gems, 70 refill cap/160 Storage Cap
        • Level 19
          13 Days, 800 million/2000 gems, 80 refill cap/180 Storage Cap
        • Level 20
          15 Days, 1.25 billion/2500 gems, 100 refill cap/200 Storage Cap
    • Fusion Pot (option 1)
      • Level 16
        7 Days, 1 billion/1500 gems
      • Level 17
        9 Days, 1.5 billion/2000 gems
      • Level 18
        11 Days, 2 billion/2500 gems
      • Level 19
        13 Days, 3 billion/3000 gems
      • Level 20
        15 Days, 5 billion/4000 gems, option to unlock 5th Fusion Slot for 7500 gems
    • Fusion Pot (option 2)
      • Level 16
        7 Days, 1 billion/1500 gems, 1% faster fusion, 1% success rate
      • Level 17
        9 Days, 1.5 billion/2000 gems, 1% faster fusion (2% total), 1% success rate (2% total)
      • Level 18
        11 Days, 2 billion/2500 gems, 1% faster fusion (3% total), 1% success rate (3% total)
      • Level 19
        13 Days, 3 billion/3000 gems, 1% faster fusion (4% total), 1% success rate (4% total)
      • Level 20
        15 Days, 5 billion/4000 gems, 1% faster fusion (5% total), 1% success rate (5% total)
      If equipment levels increase in the future, these higher levels can be accommodated by either fusion pot option.
  • Shop size increase is only needed if the furniture increases in size. I would like to see this NOT happen.


Can someone make this happen, please? :?:


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