Feone wrote:I don't think actual additional types of slot equips would add much to the game, we already have so many types. Additional heroes could be nice.
A new skill type with additional worker(s) isn't a good idea imo, it'd be either mostly useless or all items would have to be rebalanced. A worker connected to the fusion cauldron to add speed/success chance depending on setup would be great though.
I'm guessing he means just a "Culinary" skill + "Chef" (Master Chef? Iron Chef?) workers, and since the item is so unique, maybe not even have a building for it.
I'm just worried that by making it quickly consumable, you won't have much inventory for them, or that the bonus is hardly worth the constant effort. Who would even bother crafting something that gave a 1 time bonus of 5 minute reduction on quests?
Of all the ideas of a new blueprint line.... food sounds most interesting, because its the most unique, and they can do whatever they want to it (no fusion/no building boosts etc.) because its meant to be unique.